Wednesday, March 16, 2022

A Quest Resolves (Part 1)

"So after we tracked down all the Deathlords, it was finally time to go to the castle and face Lord Darkblood Killdeath himself."  Wolf Knight was explaining to a patient looking Lazer Gaiden as he finished cleaning the last of the dog drool from his desk.

"I thought you were visiting family."  Lazer Gaiden said, eyeing Turbo Thunder.

"I uh...well the truth was, I went to help Wolf Knight on his quest."  Turbo replied.  "I thought he could use the help."

"And you realize that the council didn't actually expect Wolf Knight to come back, right?"  The Super Wizard pressed.

A silence fell across the room as all of them absorbed this information.

"I told you so."  Wolf Knight said, turning to Turbo.

"But he did come back!"  Turbo argued.  "We all did!"

"Is this going to take much longer?"  Burning Mermaid asked.  "I have a few items in my possession that have some nasty curses loaded into them set to activate on contact with dog drool.  I need to make sure they didn't kill anyone.  Or if they did, that my dad sends them to the right places."

"Why would you have them set to..."  Lazer Gaiden started, but then stopped.  "You know what?  I don't want to know.  Anyway, what happened next?"

"Well, when we got to the castle, Lord Darkblood Killdeath took us to the roof."  Wolf Knight said.  "When we reached it, the six other deathlords were waiting."

"Six?"  Lazer Gaiden asked.  "There are eight of them though."

"I stabbed one in the face."  Burning Mermaid said.

"Ah."  Lazer Gaiden replied.

 "So...once we were there..."  Wolf Knight started.

"He challenged us to a game of Wizardball!"  Turbo Thunder chimed in.

"Since no one actually knows how to play Wizardball, he expected to win by default."  Burning Mermaid added.

"He's not wrong, I suppose."  Lazer Gaiden said, thoughtfully.  "How'd that go then?"

The three students exchanged looks.  "That's...where the story starts to get a little weird."  Wolf Knight replied.

Monday, October 14, 2019

Student Highlights Week 3: Crystal Elegance

Hello Readers!  Lighting Tornado here.

The move back to the Tower is going well, and we've even had an influx of new students!  While we continue to get things back in order here*, we've decided to dedicate this week to highlighting some of our new and promising students!
* And while Lazer Gaiden finishes his psychological counseling.

Name: Crystal Elegance

Sex: N/A

Gender: Fluid (she/her)

Race: Sentient Crimson Bovine Runoff

Hometown: Hazardous Waste Disposal Site #6

Strengths: Witty, charming, and a quick learner

Weaknesses: Dissolves a number of materials* on contact, immunity to high-fives**.
* Including flesh
** Don't mention "Doctor" CoolRad's missing hand.  He's very sensitive about it.

History:  Crystal Elegance is a recent addition to the student body as part of a contractual obligation to Crimson Bovine.  She is a lovely iridescent mass of Sentient Crimson Bovine Runoff, and remarkably well read and spoken.  The fine folks at Crimson Bovine even provided her with a tiny aluminum wizard hat, one of the few substances that her body does not dissolve*.
*Rumors that the Crimson Bovine corporation enrolled Crystal Elegance to the Super Wizards to avoid paying hazardous waste disposal fees are unfounded and hurtful to our new student.  Please keep this in mind to avoid disciplinary action or possibly being horrifically dissolved in retaliation.

Notes: Although new to the Tower, Crystal has already become quite popular and made a number of friends*.  Specialized accommodations have been arranged for her in the student dorms**.  She doesn't seem to eat, but the Tower has been refreshingly clean of any vermin.

Crystal is new enough to the student body that her Super Wizard talents have not yet been evaluated.  You will see her in a variety of classes as we try to figure out where she best excels.  Please make her feel as welcome as possible!
* The Council is aware of Crystal's extremely alarming friendship with Rodeo Nova, Ninja Bunny, and Burning Mermaid.  Please stop screaming about it (or just in general) and consider just staying out of their way.
** A barrel with a warning sign on it.

Tuesday, September 17, 2019

A Return to "Normal" (Part 1)

"So in conclusion, you can weaponize bears with the right skills, tools, and resistance to self-preservation, but you should NEVER attempt to weaponize raccoons."  Super Wizard Lazer Gaiden intoned, with a confident nod.

The two squirrels that he had been talking to exchanged a bewildered look and scampered up a nearby tree.

Lazer Gaiden shook his head.  "Students these days have no respect."

Wolf Knight raised an eyebrow at the older man's antics.  "Uh...is he going to be...alright?"  He asked.

Super Wizard Intern Lighting Tornado looked over at Lazer Gaiden, who had wandered off and begun lecturing a tree.  "With some time, maybe."  He replied, finally.  "A year of Crimson Bovine withdrawal and eating pine cones has taken a toll on some more than others.  Lazer Gaiden is one of the worse cases."

Wolf Knight exchanged a look with Burning Mermaid, who shrugged.  Turbo Thunder was nearby, helping some of the other super wizards get students down from the trees by helpfully throwing rocks up at them.  "The ah...Tower is back."  He told the older man.  "...Mostly."

"*HISS*"
"DON'T YOU THREATEN ME WITH RABIES, TREE BLASTER!"

Lighting Tornado raised an eyebrow.  "I'm concerned by your use of the word mostly, but tired enough of eating pine cones in the woods that I'm not going to ask for now.  We'll spread the word and get the survivors on the move back to Happyshine."

"Right...We'll do what we can to help."  Wolf Knight replied.  He and Burning Mermaid turned to leave when Lighting Tornado stopped him with a firm hand on his shoulder.

"Don't trust the deer."  He hissed in a low voice.  "The war may be over, but they have long mem-"  He stopped, his gaze trailing off into the forest.  Wolf Knight followed his gaze and noticed a pair of deer staring at them from the shadows of the forest.  They narrowed their eyes and faded into the darkness.

"Alright, that wasn't distressing at all."  Wolf Knight commented.

"It's not the first time Elder Bob's desire to use deer as currency has sparked a war, and surely will not be the last."  Lighting Tornado explained, solemnly.

"THE BABY ONES ARE THE CHANGE!  YOUR INVESTMENT GROWS OVER TIME!"

Wolf Knight sighed.  "Actually, you know what?  I think you've got things under control here.  I'm going back to the tower."

****

Elsewhere in the woods, a shrieking gateway made of mouths, ears, and tongues opened from thin air.  The gateway let out the winds from a thousand dead worlds and the last helpless cries of their inhabitants.  Lesser Evil and Space Slayer walked out of the gateway.

"You know, these really aren't that bad once you get used to them."  Lesser Evil announced, as the gateway closed behind them.

"Ugh, where the hell are we now?"  Space Slayer replied, but stopped walking as she noticed a crude sign that read Super Wizard Temporary Ladies Room.

"We're back!"  Lesser Evil exclaimed, and ran off to greet some fellow classmates he saw in the distance.

"Worst traveling companion ever..."  Space Slayer mumbled, walking slowly behind him.

Wednesday, June 27, 2018

The Temporary Tower (Part 2)

Hello readers!

I know that we're all excited and/or terrified with our new Temporary Tower location, but the Council has asked that I lay down a few ground rules.

1. Regarding Pine Cones

Yes, our food supplies are currently quite limited, but we need to be smart about what we're consuming.  When the need to feed arises, follow these simple guidelines:

Pine cone located on plate provided by Certified Pine Cone Culinarian Professional:  These pine cones are probably safe to eat, barring the standard 5-10% pine cone consumption error rate.

Pine cone is on floor:  Possibly unsafe.  Use your judgement.

Pine cone is imaginary:  Only consume if you’re lacking in imaginary vitamins.

Pine cone is bear:  Do not eat.

Note:  If you start experiencing effects similar to those that accompany "Crimson Bovine Power Beverage "Not a Drug Reference" flavor, only do what the visions tell you to do if it sounds cool.

2. Regarding the Ghost of the Doomsday Scribe

Do not disturb the Ghost of the Doomsday Scribe.

Losing access to the Tower's prophecies seems to have driven him a bit crazier than he was.  The council's last reports say that he possessed a squirrel and has begun to inscribe some fairly alarming things* on trees using an acorn.  It's probably best to avoid him more than usual until he calms down.
*Doomzday Scribe Wuz Here**
**We are aware that he has also taken to wearing a tiny hat backwards
***Student concerns that he's making us look bad to the local wildlife are being evaluated.

3. Regarding Crimson Bovine

I know that many of you are concerned about the supplies of Crimson Bovine running low, but there's good news!  The Council has managed to acquire a special stock of Crimson Bovine "Disaster Profiteering" flavor at convenient regular price.*
*The bad news is that this does set us back a bit on our ability to acquire more tents.

That's all for now, so let's move on to some more questions!

"Sir, what has become of Elder Fred?!  WHERE ARE YOU KEEPING HIM?!  Thank you."
-Flavor Demon

Okay, let's put this issue to rest once and for all:  Elder Fred's whereabouts are currently unknown.  We suspect that he didn't make it out of the Tower before...the incident.  But fear not!  Elder Fred is a hardy sort, if anyone can survive the horrors that befell the Tower, it's him.

"I understand that there's only one tent, but would it be too much to ask for the Council to share it with the students?"
-Non-Euclidian Eggplant

This question has come up a few times, so the Council has prepared a short statement for the students.

"No"

"Alas, I have wandered far from my home
The comforting walls of mine tower
Soon my friends shall be naught but bone
Or reduced to ash by secret powers
What fate awaits us within these trees?
Only death, darkness, and bees."
-Blood Rainbow

That's...not a question, Blood Rainbow.  There's no need to be so dramatic, this situation is only temporary.  Probably.

"Sir, what is the council actually doing to try and retrieve the Tower?  Or do anything about the less than ideal living situation?  On the rare occasion they're seen outside their tent, all they seem to do is roast marshmallows and tell scary stories.

Follow-up question, why do they have marshmallows if we're stuck eating pine cones?"
-Lunch Meat Lemming

Well, looks like that's all the time we have for today!  See you soon!

Monday, June 25, 2018

The Temporary Tower (Part 1)

Hello readers!  It has been some time, hasn't it?

Like a rad phoenix emerging from flames made of electric guitars, we have returned.

Those of you who are not students or staff might be wondering where we've been*?  Where has the magic in the world gone?  Where are the Super Wizards?  What in the name of all that is holy is that rabbit/hound hybrid rampaging across the land?!
*Those of you who are students or staff are likely still dealing with therapy and/or litigation, so feel free to skip the rest of this if you don't want to reopen old wounds from which we could be hit with further litigation.

Ah but you see, one of those questions answers the other, for the abomination was/is* what became of the tower.  As it turns out, the only thing more dangerous than Rodeo Nova and Ninja Bunny being at war is Rodeo Nova and Ninja Bunny joining forces.**  Our quest to hunt down the tower is on-going, so for the time being, we've set up at the ancient Super Wizard Temporary Tower.
*Research is pending on whether or not the monster can be turned back into the Tower.
**To be fair, we probably shouldn't have locked them up and then forgotten about them.


Now if you're a student or staff member, I know what you're thinking.  "But Super Wizard Lazer Gaiden, The Temporary Tower is just a tent, and not even a very nice or large tent!"  I've heard it all before.  Yes, it's not quite as nice or spacious as the old tower, and yes, we do need to worry about the occasional wild animal dragging off students*.  I'm not sure where we are in the student casualty quota, but we're probably fine.  Additionally, the Council has decided that, since there's not already a word for sleeping in tents in the forest, what we're currently doing will be called Tentomancy.
*In some ways, you could say it's just like home.

And remember that it's not all bad!  Kitchen duty has been canceled as the kitchen has (presumably) become one of the new tower creature's feet.

The bad news is that the location of the Temporary Tower has left our food supplies severely limited.  I don't want to spoil the surprise of what's for dinner, but let's just say it's rich in Vitamin Pine Cone.

All that aside, I know that there have been a number of questions about our current situation, so I'll do my best to address some of them.

"Sir, I have reason to suspect that the beavers downstream have begun to conspire against us.  We believed them to be our strongest, and most noble allies, but now I fear a betrayal is eminent.  Has the council taken precautions against the possible beaver menace?"
-Llama Bomb

While your concern is noted and appreciated, Llama Bomb, I suspect that a possible beaver betrayal is the least of our problems right now.

"Why are we camping in the middle of the woods, and not like...staying at a hotel or something in Happyshine?"
-Soggy Sapphire

An excellent question that has everything to do with this being the ancient ancestral backup location of the Super Wizard Order and nothing to do with Happyshine government officials kicking us out again because of massive property damage.  I'm told.

"Sir, Necromatic Panic has been taken by the mosquitoes.  Could we put out a bug zapper or something to prevent this tragedy from repeating?"
-Smile Machete

We're not actually sure where the tower accountant is so it's all guesswork, but I'm told that the budget is 'Probably not good' right now.  The mosquito situation is, however, being discussed.  I think the most popular suggestion so far has been to give fly swatters* to students.
*Sticks

"If we're going to have to camp in the middle of the woods, could we at least have more than one tent?  There's only one and it's being used by the council."
-Gazebo Assassin

Rest assured, the tower architect is hard at work figuring out how to stack tents on top of each other.  After that, we'll see if we can figure out where to get more tents.

That's all the time we have for today.  I've got a fairly hefty pile of questions here, some on paper, some urgently scratched into tree bark, so we'll continue this next time.

Thursday, June 15, 2017

Hazards of Happyshine (Part 1)

Hello readers!  Lighting Tornado here once more with a new and exciting series!  In this one, we'll be discussing various hazards found around Happyshine.  This stuff doesn't really fit the mold of a bestiary, so I decided to give them their own series.  This will usually include various flora and anomalies.  The stuff we'll talk about in this series will range from inconvenient to outright deadly.

Mary Sumac
Danger Level:  Varies
Type of Hazard: Flora
Where to find them: Around other kinds of plants
How to recognize them:  Mary Sumac is known to grow among various other kinds of plants.  It's easily distinguishable for being bigger, more vibrant, and growing faster than any of the plants around it.
Description:  Mary Sumac is a type of semi-dangerous plant that is relatively common around Happyshine.  It's considered poisonous, but rather than having any physical effects it causes a great deal of swelling of one's sense of importance.  This is temporary, but it can lead to the victim doing some pretty stupid stuff until it works its way out of their system.  That being said, the plant itself is not considered very dangerous, but it can be the cause of the victim putting themselves in dangerous situation.
How to deal with them:  Avoid, do not handle without protection.  Can also be removed by someone skilled in Combat Composition.
ADDITIONAL NOTE: Allergic reactions to Mary Sumac have been known to extend the effects for unknown periods of time.  Not even the council is immune to this possibility, as witnessed by our very own Elder Mary.  It's a good thing our very own Elder Mary is the best at being immune to things in addition to being the prettiest and wisest Elder at the Tower!

Edited by Elder Mary on 1XXX at 5:03 PM

Boom Flowers
Danger Level: High
Type of Hazard: Flora
Where to find them: Usually anywhere you don't want to find them
How to Recognize them: Boom flowers are large and round and brightly colored in reds and oranges.
Description:  Ho boy, where to begin with these things.  Boom Flowers are an invasive species from...somewhere.  We're not really sure where, but we're pretty sure that it qualifies as a war crime.  These flowers produce and store a highly explosive and volatile nectar.  This would be bad enough on its own, but they also have a nasty habit of turning bees into boom bees.  Bees are awesome.  I love bees.  Know what I don't love?  Explosive bees.

How to deal with them:  Avoid, and contact authorities in Happyshine as soon as possible.  Boom Flowers are one of the very few species of flora or fauna that we make an active and concerted effort to kill off whenever and as much as possible.

Plot Holes
Danger Level:  Wildly varies
Type of Hazard: anomaly
Where to find them: Around the novice Combat Composition classrooms, sometimes out in the wild.
How to Recognize them: This is a bit tricky, as they're difficult to distinguish from regular holes.
Description:  Plot holes are one of the more confusing hazards to deal with.  They tend to show up around untrained users of Combat Composition, but they occur naturally in the wild through unknown means.  You really don't want to fall into one of these things, as they can cause all sorts of weirdness to happen.  You could fall into one and then suddenly you're married and have a child, and the spouse and child are both yourself.
How to deal with them:  A safe bet is to not jump into holes you find.  We've found that this is also good advice for regular holes, so it's win-win. If they show up in an area where holes are probably not supposed to be and/or are inconvenient to be, it might be in your best interest to find someone skilled in Combat Composition to deal with them.  Make sure the person knows what they're doing, however, because this can sometimes make the holes worse.
ADDITIONAL NOTES:  I probably shouldn't really be talking about this, but rumors say that the Tower's West Wing [TEXT REMOVED]


Tuesday, June 13, 2017

Super Wizard Bestiary (Part 5)

Hello readers!  Lighting Tornado here with another bestiary update!  I'm also working on an additional series that will be about various non-beast entities and dangers around Happyshine.

Void Hounds
Danger Level:  Unspeakable
Where to find them:  Ancient dead cities, dark corners of the earth, the Super Wizard Tower Kitchen, or in the company of Rodeo Nova*.
Description:  Void hounds can only very loosely be referred to as dogs.  Their actual appearances (assuming others look like the only one we've seen) are huge, amorphous masses of dog-like protrusions, including tails and heads.  Often surrounded by gibbering cultists.
How to deal with them:  To be honest, we only recently confirmed that Void hounds exist during the Rodeo Nova/Ninja Bunny war.  As much as I hate to admit it, the only reliable way we have of dealing with them are to get Rodeo Nova.  The one we've seen caused untold destruction, but it's unclear whether this was done maliciously or if the monstrosity is, in fact, just another (horrifying) sort of dog.  Rodeo Nova claims "All dogs and dog-like things require my love, even the eldritch ones."
*Magistrate Snugglebutt the Unspeakable.


Carnivorous Happiness Flies
Danger Level:  High
Where to find them:  Near Happyshine Happiness industrial waste disposal facilities
Description:  As most know, Happiness is the primary export of Happyshine, and we produce a lot of it.  The extreme levels of toxicity in the production (not to mention the finished product) is lethal to most living beings, but standard house flies seem to have a defense of sorts to this.  Instead of killing them, it causes them to mutate into the horrific Carnivorous Happiness Flies.  One of them is dangerous enough, but they usually swarm.
How to deal with them:  As a general rule, Happiness Flies don't stray too far from happiness waste disposal facilities.  Studies regarding the creatures have been few and far between because of how dangerous they are, but prevailing theories are that once the mutation occurs, they need the waste or something in the waste for continued survival.  That being said, improvements have long since been made to hazardous happiness suits to add protection against fly attacks.  Unless you have a job handling happiness, you'll probably never run into these creatures.  As part of the their safety requirements, most companies that produce Happyshine Happiness are required to staff Happiness Fly exterminators, but you know how corporations can be.

Evil Rainbows
Danger Level:  Most of the time, none, but they are pretty creepy
Where to find them:  After evil rain.
Description:  Few things are as horrifying as evil rainbows*, those colorful bands of light that rain blood onto the land below them.  Contrary to popular belief, however, the raining blood is actually a trick of the light**.
How to deal with them:  In most cases, your best best is to just look the other way.  Unless the evil rainbow is also a vampire, but they're not very common.
*Not to be confused with Rainbow Evil, the popular Happyshine cartoon character
**In most cases