Wednesday, November 2, 2016

Super Wizard Disciplines: Brainpower (Part 1)

As I mentioned in the introductory entry, Super Wizards have incredible, awe-inspiring, god-like powers at their immediate disposal.  However, I only touched on some of the very basics.  We've barely scratched the surface of what the Super Wizards are capable of, and while Violenceomancy is certainly a very important part, it is by far not the only part.

Today we'll discuss one particular area of focus.  Some would call this area psychic abilities, others would call it the arte of the mind, but we at the Super Wizard Tower use a much more refined name for these abilities: Brainpower

Brainpower Abilities

Brainpower Jacket:  While Happyshine is a beautiful and peaceful place, the same cannot be said of the outside world.  From the Dark Undercold, to the Cliffs of Inconceivable Frustration, to the Desert of Sorrow*, the world can be a harsh and dangerous place.  Because of this, one of the basic Brainpowers that all Super Wizards are taught is that of the Brainpower Jacket.  Using the incredible power of their mind, the Super Wizard bends the very forces of realty, of creation itself, and turns it into a jacket** to protect them from the elements.  The jacket can be made a few degrees hotter or colder than the environment at the whim of the user.
*As it is a depressing hassle to travel across, the Council of Elders is currently in the process of researching whether or not the Desert of Sorrow can be slain.
**Brainpower Jackets are not very fashionable.


Ignorance:  While Super Wizards will branch out into various specialties as they get older and more advanced, all of them are taught a certain number of basic abilities.  Ignorance is, perhaps, the most important of these abilities.  The effectiveness of Brainpower offensive abilities depends only partly on the offensive capabilities of the user.  The other part is directly related to the abilities of their opponent.  Ignorance teaches the Super Wizard to lower their Brainpower*, which has the effect of protecting them and (in the case of an advanced user) even damage their attacker.  A full-fledged Super Wizard will often find themselves adapting an Ignorance defense when needed without even realizing it.
*Overuse of Ignorance is not recommended, as the facade may blend with reality.  This unfortunately tends to result in idiots being given positions of power**.
**Royal Bearded idiots.


Brainpower Zap:  Up until now, I've only discussed defensive or passive Brainpower disciplines.  Offensive Brainpower abilities do exist, but they're not considered basic abilities.  For students that choose pursue Brainpower, the Brainpower Zap is one of the first offensive abilities that they learn.  The crux of Brainpower Zap is that the Super Wizard summons the power of their substantial mind and thrusts it at their opponent*.  The process of doing this is, however, painful to the user as well as the target.  It's an imperfect ability designed to teach students to think before they fight, rather than having practical use.
*A common misconception that students seem to have about this is that it does not mean to literally thrust your brain at your target.  This is commonly called a headbutt, a name which Advanced Ignorance students never cease to find hilarious.

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