Monday, November 7, 2016

Tower Facilities (Part 2)

I hope that everybody who survived Saturday's poetry slam had a great weekend!  I'm sure that the physical, mental, and emotional scars will heal with time.  Let's not waste any time getting into today's entry, lest we reopen the previously mentioned scars (which I do not wish to do as I have used all of my allotted therapy cards for the year).  Today we'll be discussing more of the facilities you'll find in the Super Wizard Tower.

The Sparring Arena:  I'll be brief about this one so to not reopen scars completely unrelated to poetry slams.  The Tower had a full sparring arena where students can safely practice combat skills that they've learned.  The walls are reinforced, there's plenty of emergency Crimson Bovine supplies, and there are sniper balconies near the top of the room on both sides.  Snipers on one side have tranquilizer darts, while those on the other side have crossbows.  It's important to learn which side does what.
IMPORTANT NOTE:  THE SPARRING ARENA DOES NOT, HAS NEVER, AND NEVER WILL STOCK LIVE TARGETS.

The Gift Shop and Cafe Reception Area:  The Tower maintains a small area near the entrance for the public to visit.  This area contains a small gift shop and cafe.  With the kitchen being...whatever it is, many students attempt to get their food here.  This is not advised, however, because the cafe only sells more of the 'I Heart Happyshine' and 'I'd Super Wizard that in a heartbeat!'* shirts that never sell.  More importantly, the reception area is here.  Most students are enrolled through the reception area, with the exception of the rare student that was summoned from the infernal realms during low enrollment periods.
*The Royal Beard has not been permitted to suggest shirt designs since this.

The Elder Floors:  As you've all no doubt noticed, there are a number of floors that are off limits to all but the Elders.  What exactly is kept up there is unknown, whispered about by the students and full Super Wizards alike.  Rumors are that you can find anything from forbidden weapons, records and tomes detailing the hidden origins of the Super Wizard order, and even some rumors of prisons.  If you're around one of the gateways to the Elder floors, sometimes you can hear low, pained moans, or sounds that nothing human could possibly make.

My guess is that they have a ping pong table and a private fridge up there and don't want to share.

The Naming Room:  The Naming Room is a very special room that has a single purpose and is only used once a year for the Naming Ceremony.  The Super Wizard Naming ceremony is a sacred tradition that has been maintained for as long as anyone can remember.  In the middle of the year, all of the students who have turned ten years of age are given six (6) Crimson Bovine Power Beverages to consume and are sealed within the Naming Room for ten minutes.  When released at the height of their Crimson Bovine fervor, they will choose the name that they will wear for the rest of their Super Wizarding career.  The room itself has walls adorned with scenes of battle, explosions, and dragons.  It also bears the scratches and dents from many generations of super wizard trainees.  Most students do not suffer lasting injury from this ceremony*.
*The same cannot be said of those present when the Naming Room is reopened, but it's a risk they take as Super Wizards.  Their supreme, boundless courage from the act of drawing the short straw will never be forgotten.

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